A board game known as “Puluc”, also known as “Boolik” or “Bul” in some Central American locales. This handcrafted wooden board game is played by descendants of the Mayan people, the Kekchi, located in the northern regions of Guatemala. Though no extant boards or carved diagrams of this particular game have been found actually dating back to the Mayan age, it was first chronicled in the early 1800's, and is widely believed by scholars and enthusiasts to have ancient origins due to similarities to other known games and artefacts from the Mesoamerican era. Beautifully crafted from cherry wood and decorated in sepia tones through the art of pyrography, this game has a great old world feel and appearance, while still conveying a modern presence. A wonderful addition for the avid game collector as well as admirers of pre-Columbian art styles. This game will challenge players and attract admirers for many generations to come.
This board is MADE TO ORDER, typically requiring 2 weeks to create; the pictures shown are supplied as example of a finished product only. Your board will be handcrafted at the time of order and be completely unique from any other.
*The chart for ARTWORK SELECTION is located in the photos. An online library of high resolution artwork selection charts for this listing, as well as others in the shop, can be found here: https://www.ignitedartsofmaine.com/art-selection-library
• Puluc game board constructed of 3/4" thick cherry wood; with a trimmed/framed edge (trim used may vary; according to availability). The finished board measures approximately 15 x 6 inches. This game board is being produced in cherry wood only.
• All artwork is achieved through the use of pyrography, the art of wood-burning by hand. The available selectable artwork is a mixture of historical pictographs and hieroglyphs from multiple pre-Columbian cultures, as well as ornamental designs from the region. The board will be finished with a natural, non-pigmented stain, and a satin lacquer has been applied to protect the artwork and wood.
• Playing pieces are included in the form of wooden 'checker-type' pieces and casting sticks for movement, both made from maple. A drawstring bag is supplied for storage of the pieces, and a rules pamphlet is also included.
GAME HISTORY / HOW TO PLAY:
• Puluc, also called Boolik and Bul, is a game played by the Kekchi people of north Guatemala in Central America. It is played in the remote outlying districts, often by the light of a fire. The Kekchi people are known to be descendants of the ancient Mayans. Much of the history of Puluc is gained from inference, having only been initially chronicled in the early 1800's. An American ethnographer, Stewart Culin, known for his number of studies concerning games around the world, excluded it from a list of games that had been influenced by Europeans, suggesting that it was invented before - or was at least unaffected by - European contact. Enigmatic stone etchings depicting a similar game have also been found, along with an X-shaped board where two tracks overlay each other, similar but with significant differences to the Aztec game “Patolli”.
• The game is played by two players on a one-dimensional board, separated into eleven spaces by single lines. The playing space at each end of the board serves as a home city for a player, with the other nine spaces forming the track. Each player starts the game with five pieces of his color, all starting in his home city. The players each throw the casting sticks, and whoever throws the highest takes the first turn. A player's turn consists of throwing the casting sticks then moving one of his pieces. If the player has pieces in his home city, he may move one onto the track, by the number of spaces shown by the casting sticks. Alternatively, if the player has other non-captured pieces already on the track, he may move one of these by the appropriate number of spaces instead. Enemy pieces are captured by landing on them (in their space). A player may not land one of his own pieces on top of another, unless the latter is a captive of the enemy. When a moving piece reaches or passes the enemy city, he and any freed compatriots with him are returned to his home city, and his enemy captives are killed and removed from play. If the captured enemy himself had captives, those captives are considered freed and they will accompany their deliverer to the home space. A player wins the game when all his opponents’ pieces have been either killed or captured and further movement is impossible.
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